Chapter 17: Mapping Textures
Table Of Contents
Chapter 17: Mapping Textures
Understanding Texture Mapping
Figure 17.1
A bookcase without and with textures. The images used to texture map the bookcase: oak wood grain and rows of books.
Figure 17.2
A texture image of a tree showing the colored part of the image and the transparent part of the image. A row of faces without any texturing and with the tree texture mapped to each.
Understanding How Textures are Mapped
The Appearance Node Syntax
The ImageTexture Node Syntax
The PixelTexture Node Syntax
The MovieTexture Node Syntax
Experimenting with Texture Mapping
Mapping Textures to Primitive Shapes
Figure 17.4a
A texture mapped box. Compare with Figures 17.4b, c, and d.
Figure 17.4b
A texture mapped cone. Compare with Figures 17.4a, c, and d.
Figure 17.4c
A texture mapped cylinder. Compare with Figures 17.4a, b, and d.
Figure 17.4d
A texture mapped sphere. Compare with Figures 17.4a, b, and c.
Mapping Textures to Parts of Primitive Shapes
Figure 17.5d
A soft drink can built by texture mapping soft-drink-can images to parts of a cylinder. Images include the top, the bottom, and the sides.
Mapping Textures to Text Shapes
Mapping Textures to Face-Set Shapes
Figure 17.7b
A flaming texture image texture mapped to a lightning bolt.
Mapping Textures to Elevation-Grid Shapes
Figure 17.8b
A terrain texture image texture mapped to a mountain-shaped elevation grid.
Mapping Textures to Extrusion Shapes
Figure 17.9b
A donut-icing texture image texture mapped to a chocolate donut.
Creating Holes Using Pixel Transparency
Figure 17.10c
A tree texture image texture mapped, with pixel transparencies, on a rectangular face to create a tree.
Figure 17.11b
A green cylinder texture mapped with a grayscale striped image.
Coloring Grayscale Textures
Figure 17.12b
Six different wood types created by coloring a grayscale wood texture.
Embedding Texture Images in a VRML File
Figure 17.14b
A swirling whirlpool created using a movie texture.